The Labyrinth

The Labyrinth is the huge dungeon where the Crystal is kept hidden. It is composed of many rooms filled with traps and monsters.

The Scythe Room
The Scythe Room is the first major room in the labyrinth. A large scythe guards this room, as one faulty step causes it to swing downwards and slice through anyone caught beneath. Both Mordred and Wes use magic to halt time, slowing the blade and allowing their respective comrades to cross unharmed.

The Blood Room
Corpses are suspended in a strange fashion in this room, constantly dripping blood into the tiles below. To cross this room, the heroes must jump on the tiles that the blood touches, lest monsters spawn and attack them.

The Statue Room
Two statues guard the exit of this room. A mage (Mordred, Pettice, or Wes) must create a barrier to protect his/her allies from their gaze, as one look is able to turn anyone to stone. As the mage and his/her allies cross the room, creatures emerge from holes in the wall and throw small knives at the party, in an attempt to distract the mage and disrupt his/her concentration of the barrier spell.

The Crystal Room
The crystal room is the last level of the labyrinth, and it is where the crystal is kept. There are no traps in this room, but only a person of royal blood may remove the crystal from its pedestal without being repelled by magic.